Ah yes, no-kill runs in some games are both challenging and great fun. MGS, Thief, Trilby, Iji (I imagine that all the enemies freak out when I dodge all their rockets/shocksplinters/Devastators/Plasma Cannons with ease and don't even flinch when I tank their machine guns/pulse cannons/Hyperpulse); and I lost count of all the people I've Knife-butted in Metro (Though in retrospect, they probably died when I stole all their filters.)
And on the other end of the spectrum. Doom, Mount and Blade (I WILL DRINK FROM YOUR SKULL!), Skyrim/Fallout (Kleptomaniac Hero), Prototype (Run through crowds of civilians with shield up just for shiggles)...
Playing the game without killing anyone is like going through a dungeon without searching every nook and any for treasure and playing through a legend of Zelda game without smashing any pots. You're really pushing yourself to not have any fun.
Playing the game without killing anyone is like going through a dungeon without searching every nook and any for treasure and playing through a legend of Zelda game without smashing any pots. You're really pushing yourself to not have any fun.
not to go full rant mode but stealth games are designed where you WANT to avoid direct conflict when you can, either by making ammo or healing scarce or in mgs's case, putting even more guards around areas you are trigger happy. in some cases, the game becomes harder when you try to kill everyone you see.
I think the deal-maker for the pacifistic approach here are the endings. Games like Dishonoured, along with outright punishing you with increasing difficulty, will often deny you the "best" ending.
I do both guns blazing runs and "total ghost" runs in MGS games, and both approaches are fun. If you never screwed around during the Tanker mission of MGS2 and killed forty guards in a row in a single room, you haven't lived.
Of all weapons my favorite one is the tranquilizer gun... especially in MGS3. So much fun destroying radios even though as nearest I got to the enemy for accuracy I seldom ended shooting the soldier.
in some cases, the game becomes harder when you try to kill everyone you see.
Splinter Cell Blacklist on perfectionist. Some people don't like how you don't restart when you are spotted, but being spotted is practically a death sentence unless you are really clever in your escape anyways.
Ah yes, no-kill runs in some games are both challenging and great fun. MGS, Thief, Trilby, Iji (I imagine that all the enemies freak out when I dodge all their rockets/shocksplinters/Devastators/Plasma Cannons with ease and don't even flinch when I tank their machine guns/pulse cannons/Hyperpulse); and I lost count of all the people I've Knife-butted in Metro (Though in retrospect, they probably died when I stole all their filters.)
And on the other end of the spectrum. Doom, Mount and Blade (I WILL DRINK FROM YOUR SKULL!), Skyrim/Fallout (Kleptomaniac Hero), Prototype (Run through crowds of civilians with shield up just for shiggles)...
I used to believed that too...before I started The Phantom Pain.
Chick Rant incoming
First chapter have you run around Afghanistan where most areas are open-wide, guards are plenty no matter day or night, and vehicles patrol the roads. Those many guards wouldn't be a problem if the suppressor on the tranq pistol didn't deteriorate so fast that you would run out of suppression before ammo. So...there have been more lethal headshots than I have ever did in all other games in the series combined. And why not? I'm "Venom" Snake now. And The Sorrow might not visit anymore...right?