T5J8F8 said: Whenever Nintendo makes an HD-based system, Wind Waker needs to be de-tooned in glory! This, of course, is assuming a "classic" option and/or backwards compatibility.
You don't even get why Wind Waker was made, do you. That's like saying 'They should go back and remake the first Legend of Zelda, but in a non Toony style!'
Wind Waker harks back to the style of the older games. And if you hadn't noticed, has set off a whole new sub genre of Zelda. The 'non-toony' Zeldas are stuff like Twilight Princess and the upcoming Zelda on Wii. Much like Mario, Zelda has been split into 2 different styles to appeal to 2 different groups of gamers. And no, that isn't just 'kids' and 'adults'.
For 30 seconds at a time I remember when I got fucking hexadecimal keys in Zelda, and I didn't need an explanation. Why are kids so dumb these days?
Whoop-de-doo, you owned a NES. Big deal, that doesn't make you some sort of super-fan of Zelda, that makes you an OLD fan of Zelda. Prats like you ruin games for new people.
I always figured the ones who didn't like Wind Waker were the ones who took one look at the art and assumed it was "Zelda for kids". And maybe it is in a way; there's definitely more comedy in the toon games than there is in the realistic games, but the toon games can also be freaking scary when they feel like it. Any other Wind Waker veterans ever encounter a flock of Seahats during a late-evening storm?
*Shiver*
Give me a hoard of Ocarina's Redeads over those things any day of the week.
My comment attacked the mechanic of stopping all action for a rather long time every time you got even minor items. You got a key! Use it to open locked doors!
The player should probably have been able to figure that out by the 5th key, but it keeps doing it, through the entire game. wth. That's bad and not fun.
That's about the only thing I can think of really, but it really pissed me off. It happened with any damn chest you opened and any key you picked up.