Is this some min-max INT build joke that I'm too STR to understand?
It's just a budding meme coming off the fact that a disturbing majority of players are refusing to upgrade vigor, and then whining and poorly reviewing the game because they're constantly being one shot.
Not even about min maxing, it's just noobs dumping points into stats that aren't actually doing anything cause their weapons aren't even +10
That's exactly my problem with these kind of games. As I have no idea what points do to each stat, I simply upgrade until all stats share the same values.
I have yet to play any FromSoftware title, but I have the feeling one of these days that strategy will also be my punishment.
That's exactly my problem with these kind of games. As I have no idea what points do to each stat, I simply upgrade until all stats share the same values.
I have yet to play any FromSoftware title, but I have the feeling one of these days that strategy will also be my punishment.
All of FromSoft's Soulsborne games tell you exactly what the stats do, and show you what you gain when raising them before you lock in the change. In this case, the problem is that a lot of players are putting most of their points into stats that increase their damage and none into increasing health, which at the beginning of the game has little practical benefit because stats contribute very little to damage until weapon upgrade level is very high.
It's basically the DkS2 "level ADP" meme all over again.
until your weapons get higher upgrade levels that actually make use of those stats, you're never realistically gonna get benefit out of upgrading damage stats. 200 damage still kills a 600 hp enemy in 3 hits compared to 220 damage per hit, and ~10% dividends are about as much as you'll get from leveling dex or str by 20 points early on.
meanwhile going from the absolute lowest vigor (9 on astrologist) and pumping 20 points in that more than doubles your hp. in fact, until 40 vigor, you get increasingly more hp per level (and you'll see this at the level up screen.) ~10 compared to ~30 vigor is the difference between getting 1 shot by relevant bosses and taking 2 of their heaviest hits without dying.
It's just a budding meme coming off the fact that a disturbing majority of players are refusing to upgrade vigor, and then whining and poorly reviewing the game because they're constantly being one shot.
Not even about min maxing, it's just noobs dumping points into stats that aren't actually doing anything cause their weapons aren't even +10
Ah, so basically Twitter. Still get a good laugh out of me whenever I'm reminded about them losing their McFuckingMarble when ER broke sales record in the first week.
Can't relate, pumped vigor asap along with Fth, Str, and Int. Now sitting at 40 Vig, 50 Fth, 30 Str (26 Dex), and 70 Int (For Dark Moon Greatsword, only got Incantations on my bar).
I started as a Wretch, the only thing I needed was my 31 Strength and my Colossal Sword. Even though I have 10 of Vigor I can still roll your attack and parry you. Thanks to Sekiro for building my damn reflects!
I started as a Wretch, the only thing I needed was my 31 Strength and my Colossal Sword. Even though I have 10 of Vigor I can still roll your attack and parry you. Thanks to Sekiro for building my damn reflects!
A lot of people dont really adapt their stat distribution to their playstyle, if arent as good (dodging, parrying, timing attacks, etc.) then you should always level up hp first in any game that plays like this, it is always better to be certain that youll survive every encounter that finishing them faster.
A lot of people dont really adapt their stat distribution to their playstyle, if arent as good (dodging, parrying, timing attacks, etc.) then you should always level up hp first in any game that plays like this, it is always better to be certain that youll survive every encounter that finishing them faster.
You are correct, HP is the first you'll need to level up if you are starting to play a soul game, but I did just to have the sword and all honest I did well so far. So don't do what I did if you don't have much confident on Parry or evading.
until your weapons get higher upgrade levels that actually make use of those stats, you're never realistically gonna get benefit out of upgrading damage stats. 200 damage still kills a 600 hp enemy in 3 hits compared to 220 damage per hit, and ~10% dividends are about as much as you'll get from leveling dex or str by 20 points early on.
meanwhile going from the absolute lowest vigor (9 on astrologist) and pumping 20 points in that more than doubles your hp. in fact, until 40 vigor, you get increasingly more hp per level (and you'll see this at the level up screen.) ~10 compared to ~30 vigor is the difference between getting 1 shot by relevant bosses and taking 2 of their heaviest hits without dying.
If spending ungodly hours grinding this stat is so important, why is it even a choice in the first place? They could have it scale with level, instead they put designated grind walls in the form of whole areas filled with enemies that can oneshot if they so much as look at you.
If spending ungodly hours grinding this stat is so important, why is it even a choice in the first place? They could have it scale with level, instead they put designated grind walls in the form of whole areas filled with enemies that can oneshot if they so much as look at you.
I mean, it's only a grind if you don't know how to read attack patterns or time your dodge. Most people I know even those whose first Souls experience being this game don't really pump their VIG higher than 25 and got by just fine up until Godrick.
Only thing that can actually one-shot in early Limgrave far as I can recall are the giant lobsters, and those spawn in but one tiny area. Even the giant trolls aren't really that much of a threat considering just how slow they are. Stormhill's ones can be easily cheese'd by luring two at once and let them kill each other, same for the one at the archway by just running up then turn back to deal with archers first.
Tl:dr? Get good, but unironically. Don't just tackle absolutely everything you see, just aggro it then keep distance on your horse to learn its attack pattern first. If you think you can handle it, go for it. If you want a safer approach, horseback combat. If it's too out of your weight class, leave it for later.
If spending ungodly hours grinding this stat is so important, why is it even a choice in the first place? They could have it scale with level, instead they put designated grind walls in the form of whole areas filled with enemies that can oneshot if they so much as look at you.
"Ungodly hours"? You can have 40 vigor within like the first 10 hours, at most, which assumes you're a new player that doesn't know what they're doing, and that's not even a necessary number to avoid being one shot until late game. You can also respec after beating a certain early game boss, so poor stat distribution is never a problem, unless you run out of the item needed for it, but at that point you should've planned things more.