I really wish Artifact grinding wasn't so damn tedious. Like, I can't truthfully say I enjoy playing Genshin when most of my time is spent in domains, getting garbage every single time because of how many layers of RNG it's hidden under.
At least with Star Rail you can just auto battle. It's turn based instead of an action game so it's much less of a pain. With Genshin even if you can clear the battle in seconds it still requires a much more active effort on your part so it gets tedious fast.
They are all boring garbage games. I have never seen a JRPG with a level lock about the plot. I may not be able to beat it, but you are too stupid for not giving me a chance to try.
ACrow said: I have never seen a JRPG with a level lock about the plot.
Not defending the tedium, but I think you're just noticing the live service aspect first, instead of the rpg aspect. They're all designed around time gating you with either insane level curves, or rng on top of rng.
At least with Star Rail you can just auto battle. It's turn based instead of an action game so it's much less of a pain. With Genshin even if you can clear the battle in seconds it still requires a much more active effort on your part so it gets tedious fast.
This is true. Plus, since Star Rail is turn-based and not full-on action like Genshin, certain stats that you wouldn't normally want in the latter are more useful in the former since you can't just dodge or hide behind a shield 24/7/. There's also that item from the battlepass that will allow you to just MAKE 5-Star Relics with whatever main stat you want, so that also cuts down the tedium by a lot. Honestly, with all the QoL changes Star Rail has going for it, my desire to re-download and play Genshin again is pretty much nonexistent.
I have never seen a JRPG with a level lock about the plot.
Then clearly, you are misunderstanding what the game is. Unless you didn't know, RPG games often have bosses at a certain level that you have to be at another certain level, or have to have certain kind of equipment/weapon that you need to grind for to be able to beat with relative ease instead of grinding on it for months on end. This is very much more terrible than having to unlock a quest through reaching certain level.
And just to say, you haven't seen it doesn't mean it doesn't exist, your dislike might not be the same for other people, and you expressing it bluntly, dissing people's preference is just you being an annoyance.
The thing with these complainers are they're comparing two different kind of game and demanding the same quality from both.
Genshin is ACTION RPG, meaning you have complete controls of your character and can respond instantly to an enemy's attack/intention. You have dodge button which pretty much invalidates damage if you can time it correctly, Element Burst that makes you enter invincible state during the animation, and even the environment to act as shield.
Star Rail is a traditional TURN BASED RPG where you trade blows with enemies. Here you need to strategize with your Breaks, Follow Up and Ultimate skills to lessen the damage your team would be taking, because you can't dodge; shields acts as extension of your HP and there's only TWO healers in game at this point, so battles are quite a bit harder, especially since the game doesn't give you enough XP to level up your characters in line with the enemy level progression.
Admittedly, it IS a weak point compared to Genshin's Area Level and World Level mechanics. You can only obtain character/relic/light XP from two sources: chests and Calyx. Chests, unlike in Genshin are VERY limited per map and due to the element matchup on enemies you will need to level several characters of different elements to be able to Break; meaning your progression through the story will be limited by your 'stamina' until you can manage to upgrade your units to a certain level. To put it in perspective, you can run straight into the second planet in about 1 hour, where the average level of enemies suddenly DOUBLED from 14-17-ish to 30-34-ish, not to mention you already can perform Equilibrium upgrade (which is a newbie trap, honestly) to level the enemies even further to 40-ish range. All while having enough stamina to level maybe 1 or 2 character to level 30 range.
Not defending the tedium, but I think you're just noticing the live service aspect first, instead of the rpg aspect. They're all designed around time gating you with either insane level curves, or rng on top of rng.
Tower of Fantasy says hi and also adds simple "does not unlock until X date".
White Comet Tuna isn't one who should be talking by the way because for the average player she's chilling in the chibi house for 99.9999999% of the game.
I really wish Artifact grinding wasn't so damn tedious. Like, I can't truthfully say I enjoy playing Genshin when most of my time is spent in domains, getting garbage every single time because of how many layers of RNG it's hidden under.
I feel you. I've been farming artifacts for Nahida for over 1-2 months, all I got was trash stats (and let's not start talking about upgrading them just to get more trash stats)
I feel you. I've been farming artifacts for Nahida for over 1-2 months, all I got was trash stats (and let's not start talking about upgrading them just to get more trash stats)
I understand your pain. It took ages for me to get my Nahida to a good stopping point until I was told that an EM goblet is more effective than Dendro damage. Grinding that domain is easy because it's just three enemies, but I eventually just got tired of the whole thing.
Seriously! They really need to tone down the rate of flat sub stats drops since they're nothing but dead weight. But of course Hoyoverse would never listen to this feedback since a long time. Last time I got a decent Cryo main stat goblet, it went almost all to the flat atk! So damn frustrating and saddening!