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guro
scat
furry -rating:g

Artist

  • ? sawan cutman 108

Copyrights

  • ? mega man (series) 18k
  • ? ↳ mega man battle network (series) 2.0k
  • ? ↳ mega man battle network 2 39
  • ? yu-gi-oh! 36k

Characters

  • ? knight (yu-gi-oh!) 245
  • ? lovely labrynth of the silver castle 1.6k

General

  • ? 2girls 1.2M
  • ? armor 246k
  • ? blonde hair 1.8M
  • ? crystal 29k
  • ? demon girl 98k
  • ? demon horns 103k
  • ? duel monster 22k
  • ? fake screenshot 11k
  • ? gameplay mechanics 15k
  • ? grey eyes 219k
  • ? grid 1.1k
  • ? helmet 91k
  • ? holding 1.7M
  • ? holding polearm 24k
  • ? holding weapon 314k
  • ? horns 536k
  • ? multiple girls 1.7M
  • ? netnavi 1.4k
  • ? parody 91k
  • ? pointy ears 457k
  • ? polearm 62k
  • ? seed 788
  • ? throwing 5.5k
  • ? weapon 668k
  • ? white hair 819k
  • ? wings 496k

Meta

  • ? commentary request 3.7M
  • ? highres 6.2M
  • ? ↳ absurdres 2.2M

Information

  • ID: 7177345
  • Uploader: T-A-C »
  • Date: over 1 year ago
  • Approver: VR-Man »
  • Size: 3.88 MB .png (3525x2508) »
  • Source: pixiv.net/artworks/107155982 »
  • Rating: General
  • Score: 15
  • Favorites: 15
  • Status: Active

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Resized to 24% of original (view original)
lovely labrynth of the silver castle and knight (yu-gi-oh! and 3 more) drawn by sawan_cutman

Artist's commentary

  • Original
  • フォレストボムを投げ込まれる白銀の城のラビュリンス

    アドコレ発売!!やった!!

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    T-A-C
    over 1 year ago
    [hidden]

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

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    MSLabo102
    about 1 year ago
    [hidden]

    T-A-C said:

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

    But only disabled in a PvP game.

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