Hopefully questionable reviews, low sales, and a huge rift between core fans will persuade nintendo to get retro studios back in the game and get them to create a 2-d metroid for the 3ds, and bring the old samus back...
Honestly her personality hasn't changed from her pictures or her dialogue, but the fact that she has a friend, Anthony Higgs on the station, and Adam is there is just reminding her of her past. Plus I doubt this mysterious mission got her pumped like the idea of soloing the capital of a galactic threat killing Ridley and ridding the chozo planet of space pirates.
Another factor is she used her voice, which just so happend to be a female voice, I guess that throws people off or something.
Miko101 said: Retro did things right. I mean look at DKC Returns. Awesome game. But yeah. Sakamoto and Team Ninja fucked up big time (Largely Sakamoto)
What does Donkey Kong have to do with anything? And how are the Prime games "doing it right"? They are good, but they have nothing but the shallowest details in common with 2D Metroids.
They are exploration heavy FPS games. Classic Metroid are exploration heavy sidescrolling action games.
They only have the "exploration heavy" part and the Metroid skin in common (and even that skin is entirely different in style between both).
And why the fuck is the characterization of the previously mute space armor without a noticable personality important suddenly?
I agree with Anttichama here. Sorry, I don't need another Solid Snake/Master Cheif clone. The developers of Metroid: Other M attempted to give something most games don't. A complex character with a soul. Samus is still a hard ass mother. Example, the scene with Ridly. Seriously think about that scenario. Ridly, who burned Samus's mother in front of her, then blew up her biological father. Yes, Samus had a moment of traumatized fear. However, I think Samus showed all the stronger, overcoming her past fears to continue the mission, and blow the hell out of Ridly.
At the same time, they made a move to add a personality to a previously void character. Samus was still portrayed as being strong and too the point, but also caring for her former allies, and seeking the approval of her fellow man. Specifically, the individual she sees as a father to her. I don't think this shows any sign of weakness, just that Samus is still in fact a human being (despite Chozo genetic modifications).
I think the major division of fans are those who picked up in Prime, and those who've been fans of the 2d. I own EVERY Metroid game released in America, including the Primes. I must say, that the two present a very different feel for the bounty hunter. The 2d/Other M presents a much more accurate depiction of the original cannon Nintendo character, based on Japanese released manga and comic based back story. Prime presents a silent Master Chief-esq character. Remember, that Prime was done by an outside 3rd party, that had been given rights to use the character by Nintendo. I think Other M was a fantastic game, which expanded in the right direction for the Metroid series.
Samus had already killed Ridley. Three times (twice in Zero, once in Super while also having fought him twice). If you throw in the Prime games, she'd killed him five times before Other M, with two battles in Corruption. At that point, I would imagine that frustration, annoyance, and anger would override any traumas she might have had.
Steak said: Samus had already killed Ridley. Three times (twice in Zero, once in Super while also having fought him twice). If you throw in the Prime games, she'd killed him five times before Other M, with two battles in Corruption. At that point, I would imagine that frustration, annoyance, and anger would override any traumas she might have had.
Damm right in that fact if only they located Other M to be a precuel of most metroid games then Samus overeacting could be justified
as for the freaking out at Ridley. You gotta remember that Samus knew that there were space pirates who could clone Ridley back to life. After Super, she knew without a doubt that Ridley could no longer be alive.
All those previous times, she knew Ridley was alive, she had been tracking him already. This was pretty much like their first encounter, which is shown by her younger self appearing for a moment. It was full trauma, which she never fixed before, coming and blindsiding her without mercy.
That's the main reason why she didn't bat an eye when she found Ridley in Fusion.
dandan said: as for the freaking out at Ridley. You gotta remember that Samus knew that there were space pirates who could clone Ridley back to life. After Super, she knew without a doubt that Ridley could no longer be alive.
All those previous times, she knew Ridley was alive, she had been tracking him already. This was pretty much like their first encounter, which is shown by her younger self appearing for a moment. It was full trauma, which she never fixed before, coming and blindsiding her without mercy.
That's the main reason why she didn't bat an eye when she found Ridley in Fusion.
It doesn't matter who made Ridley or where he came from. The fact remains that Samus killed him several times already. Yeah, she was probably scared, but the problem is that she froze and let Ridley have his way with her suit until a man saves her.
I dont care about Samus personality at all. I have nothing against interesting storylines and characters in games, but I wouldn't say that Metroid ever has had that. Not in Metroid Fusion, Prime or this.
It's qualities have always lied elsewhere, and these qualities are what I am interested in knowing more about regarding Other M (I haven't played it yet). From the videos I've seen, the action definitely looks more similar to that of the 2D games.
All criticism of the game is pointed towards it's script though, so I have hard to find any talk of the things that are genuinely interesting.
Are the battles and platforming parts well done? How interesting is the exploration of the games environments? Does it generally have a great atmosphere?
Whatever the fuck happens in the movies, even if it sucks, doesn't necessarily ruin the above three qualities.
Frankly, from what I've played of the game thus far I don't mind the characterization. What would help is better writing. What would REALLY help is a better voice actress for Samus. I get how the whole detached from emotions thing, but the lady sounds like she's reading from the script. C'mon.
As to the gameplay, I am enjoying it, though the missiles are a tad funky. The biggest thing is that the controls feel very different from either the GBA/SNES games or the Prime Wii controls.
Anttichama, I understood your comments. The game has solid game play in my opinion (except perhaps those scenes where it drops you into a room and you play search and find, but that's only two or three times). I just proceeded to go off on a rant of my own. Sorry about that. Anyway, yes, Samus's voice actress was not... the best choice. I felt it was tolerable voice acting. I've played games where the voice alone was enough to make me quit.
Mr.Watermelon said: Another factor is she used her voice, which just so happend to be a female voice, I guess that throws people off or something.
Except she had vocalizations in the Prime trilogy {voiced by Jennifer Hale} and she spoke in Brawl {Alesia Glidewell}, so no, hearing her speak in a female voice was not shocking or whatever.
Nesto said: I dunno why everyone hates this game so much I appreciate it for what it is. ^_^
Because it fucking destroyed Samus' character, rewrote her backstory, and was a poorly-written pile of misogynistic bullshit.
sammyj069 said: Sorry, I don't need another Solid Snake/Master Cheif clone.
Aaaand there's where you lose credibility. Not being an emotional wreck who monologues like an emo kid writing in her diary and relies on Adam like Bella relies on Edward doesn't make her a Master Chief clone. And Snake isn't emotionless, he's a hard-ass, there's a difference.
Like the above comments, I thought the gameplay was rather good, save for a few wonky things, and I liked the suspense that began to form during the game. It made things interesting, and I felt that the addition of other individuals was a good change.
It gets pretty hard about mid-game (in my opinion) where you seem to lack to firepower to match some of the enemies you come across, and you have to do the whole jumping around, dodging bullets thing, which isn't nearly as satisfying in 3D. Well, if you've played a Metroid game before, chances are you know how it feels to get that awesome upgrade and just rampage through everything that had troubled you just a little while ago.
As for Samus...I wasn't so much annoyed at how she was talking, or what she was talking about...it was more that she kept going ON and ON about the same things. I understand she's supposed to be angst-ridden (which doesn't sit all that well for me anyways, though I'll stand it) but lamenting for a minute about how there was no trace of the baby Metroid on you is overdoing it. I just wish there was a skip button.
Also...DAMN YOU ADAM, FOR NOT LETTING ME USE ANY OF MY AWESOME WEAPONS AND SUITS.
Well, anyway, overall, it's pretty interesting, although I personally liked the Prime series better.
Super heated rooms ahead. Previous Metroid experience tells me to go back and activate the Varia Suit somewhere. NOPE just run straight through the whole freaking thing; it will activate in the boss battle.
Adam is her only father figure in her life? WELL SHIT, sorry Old Bird, I guess you don't exist in Samus' life anymore. That little drawing she made as a child in the temple doesn't mean anything now.
People say that haters prefer Samus being emotionless killing machine, just like previous games showed. I guess the whole drawing thing mentioned above, her sparing the larva Metroid, her helping the monkeys and birds escape from a self-destructing Zebes, and finally those same animals she saved helped her escape the station that dropped into SR-388 never happened.