Sadly, the endgame of PI is managing TB's mood. You'd need to keep her mood above 60 to get the +40% stat increase effect, but Advanced activities can took between 3-5 mood each, and at the latter stages you have 21 activity slots with insane growth requirement like 2660 in certain stat while you can only get +20-30 per advanced training.
Sadly, the endgame of PI is managing TB's mood. You'd need to keep her mood above 60 to get the +40% stat increase effect, but Advanced activities can took between 3-5 mood each, and at the latter stages you have 21 activity slots with insane growth requirement like 2660 in certain stat while you can only get +20-30 per advanced training.
This was my first outcome. Ngl felt pretty sad. I'll try better this time around for mein child
Sadly, the endgame of PI is managing TB's mood. You'd need to keep her mood above 60 to get the +40% stat increase effect, but Advanced activities can took between 3-5 mood each, and at the latter stages you have 21 activity slots with insane growth requirement like 2660 in certain stat while you can only get +20-30 per advanced training.
Yeah, the moment her mood is not above 60, you are going to get a hard time getting the better endings. That's why at the last phase most of my slots is basically sleep to recover her mood. Also, let's not forget how fishing at the lake can get you a few additional stat, it may not seem like much, but it stacks if you do it since early on, you get some money out of it too. The amusement park at the last phase is also very good to make sure the mood stays up. And from what I observed I think the result of sleep is counted after all the activities are done so just because your sleep schedules cause the mood to only drop by 5 while your mood was at 65 for example, doesn't mean the result will be boosted, because at the time of the activities' result was counted, her mood is still below 60. So you need to count the decrease of mood, without including the increase from sleep when creating the schedule.